Phil

Davis

Seasoned game development professional with 10+ years of experience in multiple disciplines ranging from technical art direction, illustration, design, animation, photography, advertising, pre-press, UI, and more.

What do I Do?

Green Burlesque
Dancer

Evolve Gaming Systems

Typography

10 Ton Games

The Oxys
Shark Symbol

Evolve Gaming Systems

SLot and i-Gaming

Frida Charm

TikiMan

Personal Project

Particles And Animations
Apparel
Northside
at the domain
Kick Butt Coffee
Roulette
Keno
Bingo
Posters/Advertising
Logos
Illustration
Iconography
Iconography

Who Am I?

All around great guy who stands by the DIY ethos, and the belief that anything can be done. Limitations are not in my vocabulary, except that I just used the word, so forget that. It must be in my vocabulary, I just don't believe in them. Other words I would use to describe myself; Confident, Cavalier, Trusting, Anti-Condiment, Storyteller, Friend.

Skills

• Adobe Creative Suite
• Unity particles, animation, structure
• Illustration
• Spine
• Leadership
• Print and Digital Design
• Mobile and Web Apps
• Casino and Social Gaming
• Creative Marketing
• UI Layouts
• Project Management
• Team Building

EXPERIENCE

10 Ton Games - Technical Artist
Nov 2020 - Feb 2023

Technical art director acting as a liaison between artist and Unity developers to bridge communication and educational gaps for particles, animations and spine conversions. Unity resolution of art defects andbug troubleshooting as it related art assets. Broke apart art assets for direct Unity animations. Built texture sheets for Unity optimizations. Built particle systems with birth, death and collision FX. Worked directly with key Unity Developers to resolve conflicts and other merge issues. Used Git Kraken to branch and provide updates to Unity Developers.

Evolve Softworks - Lead Artist
Jan 2017 - Nov 2020

Art team lead reporting to the Lead Producer. Provided technical art guidelines for animations and game designs. Designed, illustrated, and animated slot games using a combination of Illustrator, Photoshop, After Effects, Spine, and other tools. Wrote design documentation for use with contracted Illustrators and Animators. Provided additional support for audio design. Created 10+ slot titles, and began developing a non-bingo back end for smaller casino markets.

Bee Cave Games - Studio Art Director
Jan 2013 - Apr 2016

Provided leadership and the creative vision for all Bee Cave Games product lines to ensure a top tier product in the social casino space. Managed both internal staff and external outsourcing partners to meet company goals for market growth, talent acquisition, revenue, and cross-platform content delivery.

Get In Touch

Got a game that needs work? Need a shirt design? Logo? Shoot me a message.

FOLLOW ME ON SOCIAL MEDIA :